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Little Square Things Key Serial





















































About This Game Congratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels.But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered!It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist.As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times.New! Enhanced Graphics Adapter (EGA) and SoundBlaster support!With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991!Reach for the stars!As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more.When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly.Content!The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. 7aa9394dea Title: Little Square ThingsGenre: Indie, Strategy, Early AccessDeveloper:gbelo GamesRelease Date: 30 Apr, 2019 Little Square Things Key Serial the little things solo square. the little things australia square. little square things I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth…) Recommended for anyone, especially if "BoWEP" means anything to you.. hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain.is recoomend. please play nice game by nice „geblo mann” game making guy. please not to slice his throt nor pinch his as for hardgame. he just wishes for all, to acheive thier ultmost. this end my reviw. goodby. Great puzzler for 1 dollar.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. i thought this was minecraft 2 very dissapointed FEEDBACK REQUESTED: Technically, a change to the pricing structure? Maybe?: Right now, LST is offered as a Free-to-Play title with 30 levels unlocked, with the full game unlocked via a paid DLC that adds an additional 80 levels. During Early Access this paid content is discounted.I'm mulling over changing that to an LST Demo with 30 levels unlocked, with the game itself as a paid product that adds an additional 80 levels. During Early Access this paid content is discounted.In no way is this intended to be a "bait-and-switch." The way I see it, it's functionally exactly the same thing. But I may not be seeing everything, and that's where you come in. If there are other insights out there, I'd really like to know.Here's my take. There are some advantages to "demo + paid game" vis-a-vis "F2P + DLC": It's a more natural fit. DLC is meant mostly for premium content, additional features, expansion packs, and so on -- expansions, not as prerequisites for the basic game experience. It's much easier to release into the wild, even as Early Access. And rather than messing with DLC at all, at least for right now, focus can be placed on developing and releasing content. It's easier to control the pricing. It's much more simple to provide, say, Early Access discounts for a paid base game than for a paid DLC. Zero-day release DLC is understandably just a huge turn-off, even for F2P games. Gotta admit that this would also put the full game up-and-center, where DLC sorta hides it. Things that are showcased have been for the full game, showing off levels that aren't in the first 30. That content is worth showing off, but it's much less palatable to say "oh by the way that stuff is in the DLC."Disadvantages: Technically not labeled as Free to Play anymore within Steam. It'd be listed as a "game with a demo" or something like that, which isn't as enticing and possibly not even as marketable but that's fine. Others that I hope that I'm not missing but would welcome some feedback if there are.DLC is of course an option in the future, but it'd be for what it's intended for: expansion of the base game.There are some logistics behind pulling that change off. It may or may not be possible to reorganize anyway. But before the game gets to that point, even, I'd highly welcome some feedback.Thoughts? Questions? Concerns?. Quick patch: version "02/24/2019 ... etc": Your feedback is invaluable, and there's a lot of momentum behind development. Please keep it up! Fixed a crash that occurred when you press 'reset' twice within the span of a second or so, which is very easy to do. That was a major source of crashes. Enhanced the aesthetics on lasers somewhat. It's easier to tell where they're coming from and where they're going. There are a few graphical bugs to iron out, and there are plans for even more 'intuitiveness' in our lasers. If you have suggestions, please let us know! Added another achievement for grabbing all 30 stars in three worlds. For the shareware version, this means having cleared all of the first three worlds. Made some UI aspects very slightly more intuitive based on some feedback from some folks who have next to zero experience with video games.Questions? Comments? Usability features? Grandiose ideas? Please let us know.. v. "04/09/2019" -- The "it's been a little while" update: It's been a little while. But long enough of a while that this this list may not be comprehensive. Added a final level. Clearing that level is essentially the (non-100%) win condition.Well, two final levels, really, depending on your version. In the full version, it's "The Gauntlet" and comes as the 111th level. In the free version, it's "The Fauxntlet" as level 31.The prologue and endings are storyboarded but not fully programmed or triggered normally yet. They do exist, though. Most of the level layouts have been made to "fit" their world better. Grass Land levels look more open and sprawling, Spooky Castle Land is claustrophopbic, Cold Land looks more like an arctic environment, Zed Land's got prominent borders, and so on. The levels are functionally exactly the same as they were before, meaning that the solutions haven't changed at all; they just look more fitting. There are sidewalk chalk marks (such as arrows and circles) that you'll see from time to time. The gameplay is still very much "just try it and see what happens" and so these don't really give away solutions, but they'll nudge you a tiny bit at least in some of the early levels. 1-1 and 1-5 are good examples of how they're used.Top priority will be figuring out how free+full will be offered: as F2P+DLC or demo+paid. Really depends on some Steam logistics.Happy squaring!. First public Early Access build up for download!: The first public Early Access build has gone live!You can expect pretty frequent updates as development marches on. Keep in touch using the Discussion forums with suggestions, comments, features, and questions.Humbly yours,--gbelo GamesP.S.: A special thanks to the inside testers for the initial support. You're great!. DLC de-listed from purchase -- for now: Until the DLC is verified to work (i.e. to unlock the next 80 levels), the option to purchase it has been disabled.Again, although this is an Early Access game, it's not exactly fair to purchase something only to find out that (at least at the time you purchased it) it's literally nothing other than a checkbox on your Library page. It's sort of like a pre-order, but still... nah. We still don't want to do that.If you've already purchased it, your license will still be valid when it's verified working and released into the wild again. Not many of you are affected by this, but if you are and would like a refund we'd be happy to accommodate.. v. 05/15/2019 - Minor details: Into the graphical weeds: Squares are more expressive and reactive to their environment. You might not even notice. Buzzsaws look a lot more threatening. They throw sparks and everything! Lasers do a better job of conveying the hard surface they're hitting.Also, if you like the game, it could definitely use your help with a positive review.Thanks in advance.. v. "04/14/2019" -- Some Shard Stars' tweaks and slightly more: To grab the third star in the level, you've got to get the first one and then revisit. For these stars, ideally, There should be a twist. You shouldn't have to repeat most of the steps needed to beat the level in the first place. It shouldn't just be a matter of waltzing into the level and grabbing them a few steps from the start.That's the design goal of the Shard Star: an interesting twist on the existing level. You know, something that's (a) interesting, and (b) a twist. There were a few levels where that whole thing could be improved. So it was improved. Most noticeable in levels 2-9, 3-6, 3-10, 4-4, 6-7, 7-3, 8-2, 9-6.Some levels' values for Par Stars were also balanced, mostly with more relaxed move requirements.Also, squares look in the direction they're moving. It's actually ever so slightly helpful.Next on the horizon: Even more expressive squares! Displaying your personal best "score" (number of moves) for each level. Beat yourself! The story and ending(s). Oh, and the full game available in... some capacity, somehow, for public consumption.Happy squaring!. ASK THE AUDIENCE: Controlling the game speed... more obviously. : tldr: Speed and speed controls need to be made more obvious In watching some Let's Plays, it seems like folks sometimes get stuck on levels where you need to take things slowly and carefully. Take 3-10, where the goal is basically to solve the level in 11 moves, at which point the Buzzsaw's gonna wreck a Crate already sitting on a Panel, causing you to lose.Now, it can be played like an "action" level, where reflexes and speed come into play. It's even possible to complete it on full speed. But that's not necessarily the intent. If you think an action/reflexes-based approach is your only option, your game experience is artificially limited. You don't know what tools are in your toolbox. The thing is that you have control over the game's speed. Dynamically, within the game. You can speed it up. You can even hold a button to fast forward in case you're waiting for a bullet to destroy a pile of rubble or something so you can press forward. You can also decrease the speed to the point that the game runs turn-by-turn. Or, turn-based or bullet time or whatever you'd like to call it. Bullets and buzzsaws will pause and wait for you to make a move. You can stop and think about every single move you make. You can even "pass" a turn and just wait a frame by pressing SPACE or button A. You can take those 11 moves one at a time if you want. Speed up by pressing > or button RT, down by pressing < or LT. The thing is that the only hints that you can do this are (a) that there's a little icon in the HUD showing your speed, and (b) the "How to Play" screen shows speed up/down controls. This needs to be fixed.For one thing, the HUD is going to be more apparent in what speed you're at, and that there are actually multiple speeds. Make it larger, give it a speedometer of sorts to convey that speed can change. For another thing... well, that's where you and I have some options: Overlay speed controls on 1-4, the first level in which some things (Ice Cube) move automatically depending on game speed. Maybe also a few other early levels, such as 2-1, where you first encounter Bullets. The only problem is that you can skip levels, but then again chances are that you won't skip 1-4 at first. Put a Bullet bouncing around in 1-1, out of the way, to demonstrate that some things move automatically. Possibly also with an overlay of movement controls. A dialog box along the lines of "hey you can control your speed". (Not my favorite option, because we'd rather show than tell. I'm keen on option 1.Any other thoughts? What have you seen that works? I'd love for us to make this game the best and most accessible it can be. ... also, I need to implement the ability to remap controls. That's coming.. HEY, LISTEN: Little Square Things is now COMPLETELY FREE! Tell everyone! : Little Square Things is now completely free!Well, let's call it "go tell all of your friends and leave a review if you like it"ware. Many of you were already "grandfathered in" to the full version, but many were not. Why the change?The major reason is that the money is a "nice to have" but ultimately conflicts with my primary goal: getting it out there. In my day job, I make a good part of my living proliferating knowledge.Similarly, Little Square Things is a passion project at its core, and ultimately I want it to be accessible. I want you to be able to enjoy it as much as I do. So, please do. No strings attached.Additionally, many of the tools that I use to make the game, levels, graphics and music -- among them are GIMP[www.gimp.org], Haxe[haxe.org], Tiled[www.mapeditor.org], and OpenMPT[openmpt.org] -- are also free. It just makes sense to make this game free, too.There have also been some bumps in the pay model. First, DLC flat-out didn't work. Then, a nasty bug within Steam that made the full version free anyway[www.steamgifts.com] -- which is essentially the straw that broke the camel's back.Also, marketing is just the worst.What's the catch?None, but I humbly request that, if you like the game, you spread the word about it and leave a review. What if I've already bought the game?If you'd like a refund, the official channels work best. Steam's refund policy is here: https://store.steampowered.com/steam_refunds/If that doesn't work, please contact me directly and we can work it out.You've got the option to save it as a "donation" of sorts, but your under no obligation to do so. Does this mean that you're abandoning the project?Not at all. I also plan to release it out of Early Access in a timely manner. This doesn't change the (albeit very loose already) schedule.Any future plans for monetization?The base game, the set of 111 levels, is and will continue to be free. There may be level expansion packs in the future, and those may or may not be paid DLC. Ive also talked about additional game modes, like mini games and level editors, which may or may not be paid extras.That's it! Go enjoy! And please contact me if you run into any problems, and leave feedback, comments, and... reviews.. The DLC's up. But PLEASE read before checking it out!: Full disclosure.The DLC has been released, but keep in mind that it's DLC for a game that's still in Early Access. The base game may have bugs associated with reading the DLC in the first place.We'd recommend holding off on purchasing until it's confirmed to, you know, actually work.

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